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  • Stellaris Wiki
    About this site Stellaris is a sci-fi grand strategy game set 200 years into the future It is developed by Paradox Development Studio and published by Paradox Interactive This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders
  • Species - Stellaris Wiki
    Any habitable world has the potential of developing different populations of intelligent beings that may, naturally or not, develop technologically Sometimes, such beings reach a crucial point in their development that allows them access to FTL technology and, as a consequence, the ability to become full-fledged interstellar empires A species is distinct from an empire, as a population of
  • Megastructures - Stellaris Wiki
    Megastructures are colossal constructions Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire They cannot be built in orbit of a celestial object that has an uninvestigated anomaly All megastructures except Gateways are
  • Beginners guide - Stellaris Wiki
    Stellaris is an evolution of the grand strategy genre with science fiction and space exploration as its core premises As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general In conjunction with the in-game tutorial, this beginner’s guide serves to help
  • Civics - Stellaris Wiki
    Standard civics represent the foundational principles and societal structures that define an empire and are primarily limited by the authority and ethics an empire possesses Each empire starts with up to two civics, and this limit is increased to three civics by researching the Galactic Administration technology Civics can be changed every 20 years by reforming the government spending 10
  • Buildings - Stellaris Wiki
    Buildings are the third level of world development, requiring both districts and specializations to be constructed Buildings may be ruined by orbital bombardment or collateral damage Buildings that are ruined can be repaired for half of their cost and construction time
  • Traditions - Stellaris Wiki
    Traditions represent the socio-cultural evolution of an empire as it expands and develops and consist of abilities, edicts, or bonuses unlocked with the unity resource Traditions are a key mechanic for tailoring the playstyle of an empire by allowing the player to reinforce the empire's strengths or lessen its weaknesses Completing a tradition tree unlocks a slot for an ascension perk, which
  • Technology - Stellaris Wiki
    Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society Additionally, each of the ~400 techs belongs to one of 13 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively) The user interaction aspect utilizes a card shuffle approach rather than a
  • Ascension perks - Stellaris Wiki
    Ascension perks grant powerful, empire-wide benefits that can shape the course of a civilization's development, opening paths to greater strength, resilience, or transcendence They are unlocked by finishing an entire tradition tree or acquiring the Ascension Theory technology An empire can have up to 8 ascension perks





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