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  • Cultural Fervor seems to be having the unintended effect of creating . . .
    Cultural Fervor seems to be having the unintended effect of creating Forever Wars, so it needs some ajustments
  • Fervor Still Blows - Paradox Interactive Forums
    I had expected Patch 1 1 to fix the awful fervor system, but was unfortunately disappointed when the situation remained the same The large religions' fervor is always just bottom of the barrel, especially Catholicism who always gets swallowed by
  • Cultural Fervor seems to be overtuned - Paradox Interactive Forums
    Let me preface this by saying that I quite like this new mechanic, and while it makes sense overall, the numbers seem to be overtuned, especially for the late game Essentially, the way Fervor works currently is that it accumulates as the game
  • Dev Diary #24 - Fervor, Religious Hostility, and Doctrine Showcase
    Fervor Every Faith has a Fervor score, which is a representation of how strongly adherents of that Faith believe in the righteousness of their religious and secular leaders While Fervor has a slow ticking increase over time, it is primarily influenced by the virtuousness or sinfulness of that Faith’s leaders
  • Crusade and Fervor Question | Paradox Interactive Forums
    Was trying to do a playthrough we're I win a crusade and continue playing over there as the kingdom of Jerusalem The event to begin the crusades has happened, but the Pope hasn't called a crusade, presumably because fervor is below 75 Is there
  • National Fervor mechanic ideas | Paradox Interactive Forums
    I wanted to start a discussion about the National Fervor mechanic that will likely be introduced in the Balkans DLC and brainstorm ideas about what it should look like In my opinion, National Fervor should essentially replace the existing
  • [MOD] Fervour Inversion - Winning Holy Wars Increases Fervor
    Fervour Inversion - Winning Holy Wars Increases Fervor Winning Holy Wars increases your faiths fervour, and losing them decreases the defeated faiths fervour Steam Workshop I Paradox Mods Inverts how the game distributes fervour by rewarding victory and punishing defeat
  • Criticism of the new mechanics. (Cultural Favor)
    The cultural fervor mechanic is really cool, but I think we have few ways to interact with it It should be possible to affect it more directly For example, in my test game with Brazil, I have to get Brazilian culture to 75 cultural fervor, but I have few ways to do that other than killing people in war or improving education
  • Fervor - Unengaging and Non-Interactive - Paradox Interactive Forums
    The fervor system just needs to be more engaging and interactive I don't have detailed ideas on how to achieve this, but the player should have more ways to influence fervor than currently, but this should come with costs and or limitations: A faith with high fervor would probably want a lot more power for the clergy compared to the nobility
  • Catholic Fervor - Paradox Interactive Forums
    I don’t know how this was missed in play testing, but in every game I’ve played Catholic fervor absolutely zeros out This needs to be near the top of balance fixes





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